beefstrong

beefstrong is very good

wolfhard
wolfhard:

I have a lot of boardgame ideas that I don’t know how to make but this is my only videogame idea. It’s absolutely my all-time dream game.

I grew up sailboat racing with my dad every week in the summertime and it was really exciting. It’s a super interesting sport and I can’t believe that there’s nothing like this available, like, a simple sailing kart racer.

Man, even sailing boardgames, I’d love that. I know there’s stuff like Regatta but ehhhh man I bet there could be way better ones to be made. 

wolfhard:

I have a lot of boardgame ideas that I don’t know how to make but this is my only videogame idea. It’s absolutely my all-time dream game.
I grew up sailboat racing with my dad every week in the summertime and it was really exciting. It’s a super interesting sport and I can’t believe that there’s nothing like this available, like, a simple sailing kart racer.
Man, even sailing boardgames, I’d love that. I know there’s stuff like Regatta but ehhhh man I bet there could be way better ones to be made. 
itsasecrettoever

pizza-omelette:

10 days left on the kickstarter. we’re still working on it when we can.

http://www.kickstarter.com/projects/708092155/treasurebear

Some of the most current sprite work and a little demo of the engine made by the coder. Its just a tiny area we have been using to test things. 

DOWNLOAD DEMO:

www.treasurebear.com/demo/treasurebeardemo.rar

I think it talks about the controls but its Arrow keys , Space and A , S

( and don’t worry I’m not going to start spamming this like crazy , this is one of the last ones! Thank you again to everyone who helped us!!! )

grisser
grisser:


Crow - A shady mysterious man with a past.

A character I created for ROM: Read Only Memories. A Cyberpunk point and click adventure by MidBoss. Their Kickstarter is down to the last 3 days with barely 15% to go to reach their goal. You should check them out. It is also very much inspired by Snatcher!
Even if it’s not exactly your cup of tea, you should support them to create let people know that there are room for games like this that you would personally want to play. 
http://www.kickstarter.com/projects/gaymercon/read-only-memories-a-tribute-to-90s-adventure-game

grisser:

Crow - A shady mysterious man with a past.

A character I created for ROM: Read Only Memories. A Cyberpunk point and click adventure by MidBoss. Their Kickstarter is down to the last 3 days with barely 15% to go to reach their goal. You should check them out. It is also very much inspired by Snatcher!

Even if it’s not exactly your cup of tea, you should support them to create let people know that there are room for games like this that you would personally want to play. 

http://www.kickstarter.com/projects/gaymercon/read-only-memories-a-tribute-to-90s-adventure-game

forestambassador
forestambassador:

Player 2 is a game about conflict and healing by Lydia Neon.
Play Online
Why Try It: Example of a game that centers “exoludic” player experience (that is, interactions which take place outside of the game’s programmed rules structure); can be a difficult but helpful experience for the player in voicing feelings around unresolved interpersonal conflict.
Time: Ten minutes.
How to Play: Use the mouse to click links and the keyboard to enter information into the text fields. At any time, you can click the “esc” link at the bottom of the screen to stop playing if you need to.
More Info: Player 2 was made for the “Your Enemies Don’t Have To Die For You To Win” #CreativeConflictJam, an event where participants created games that centered alternative modes of conflict resolution. It was created in Twine, a free tool for creating hypertexts, interactive stories, and text-based games.
You can find Lydia Neon at her website or on Twitter.

forestambassador:

Player 2 is a game about conflict and healing by Lydia Neon.

Play Online

Why Try It: Example of a game that centers “exoludic” player experience (that is, interactions which take place outside of the game’s programmed rules structure); can be a difficult but helpful experience for the player in voicing feelings around unresolved interpersonal conflict.

Time: Ten minutes.

How to Play: Use the mouse to click links and the keyboard to enter information into the text fields. At any time, you can click the “esc” link at the bottom of the screen to stop playing if you need to.

More Info: Player 2 was made for the “Your Enemies Don’t Have To Die For You To Win” #CreativeConflictJam, an event where participants created games that centered alternative modes of conflict resolution. It was created in Twinea free tool for creating hypertexts, interactive stories, and text-based games.

You can find Lydia Neon at her website or on Twitter.

"draw" bridge

This is a bit rushed and has a few mistakes, but I think it gets my idea across. 

In this, I imagine it being on PC (or 3DS) and one screen is active at a time.  You tap the pink button to bring up the pink chalk item you got earlier, and draw a path between pink areas.  You only have so much chalk, so you can’t just draw everywhere (it resets if you hit the pink button again).  Then you switch to the upper screen and walk the other character across the bridge.

I definitely need more practice making more complex animated stuff, but it was fun!  I hope it’s not too confusing-looking or muddled.